
With these events taking up a scant five minutes over a five-hour playtime they are definitely not the intended focus of the game, yet are still a crucial part of it.Ĭlothing choice in this scene is all /b's fault The aforementioned link to 4chan, coupled with the entire premise which ensures that at some point within each of the game’s five narrative arcs you will have sex with a “disabled young girl,” sells Katawa Shoujo far too short, but is also a completely valid notion or consideration that needs to be addresses when analyzing the game.

Having to fight the expectations that where heaped upon it, Katawa Shoujo always faced an uphill battle throughout its development and release. Instead of being held back by such a strange genesis, Katawa Shoujo manages to expertly incorporate the schizophrenic message board without feeling beholden to it, an achievement nothing short of miraculous. Almost crudely offensive even in name, the game owes its existence to the Internet denizens occupying the black hole of morality that is /b on 4chan – a claim few games if any could echo. Literally translating as “Disabled Young Girls,” Katawa Shoujo is a game that takes place at a school for disabled high school students. By this merit, Katawa Shoujo could be considered a success – just not in the way in which it was intended to be. Characters, setting, and scenarios have to be borderline perfect in order to have any hope of breaking out beyond the niche audience that most visual novels typically cater to. With such a limited focus, the probability for catastrophic failure is high. With such a simplified presentation in addition to existing in an age where expertly directed CG cut scenes are the norm instead of the exception, the success of a visual novel hinges solely by the virtue of the narrative. Simply put, it is a power point presentation with a story. The experience, much like any product classified as a visual novel, is predominantly filled with a whole lot of dialogue, static images, and… not much else. When removed from the expectations that calling something a game implies, Katawa Shoujo flourishes and fails due in part to an ability to ignore popular conventions in service of that experience. When run on Vita, this works out of the box since it's built using lpp-vita.Katawa Shoujo is not so much a game as it is an experience. In March22/script, you'd call "System.exit()", as per lpp-vita standards.
KATAWA SHOUJO GAME PLAY TIME PC
Love2D doesn't touch the Vita at all it's simply used for running the same project on PC (with a very small amount of modification, such as text size/line width) for either debugging or multi-platform support. whoever thought this was a good idea should die). A lot of it was recycled from my RPYtoEBook converter, just with a better algo for recognizing decisions and such (since Python does parenthesis via indentation.
KATAWA SHOUJO GAME PLAY TIME CODE
Many thanks!If you take a look at the March22-Lua sdk folder, you'll see the code for RPYtoLua, which algorithmically parses RPY script into M22 Lua script. If possible, could you briefly talk about your approach and what did you do to accomplish that. I never thought that Ren'Py can be port to Vita via love2d! Great work, I am curious how you reimplemented Ren'Py's system on love2d.


Fk1995 wrote:Wow! this is really incredible.
